android opengl draw line 3d

CODEX

3D Graphics With OpenGL in Android

Graphic Pipeline in OpenGL

Graphic Pipeline in OpenGL

prototype from wikipedia

paradigm from vispy

Nosotros define our vertex information using a sequential listing of floating-point numbers so that we can shop positions with decimal points. This array is our vertex attribute array. A Float in Java has 32 bits of precision, while a byte has 8 bits of precision. There are 4 bytes in every float. The FloatBuffer will be used to store information in native memory. We have access to a special ready of classes in Java that volition classify a block of native memory and re-create our information to that memory. This native memory will exist accessible to the native environs, and it volition not be managed by the garbage collector. We transfer the data into the buffer object with a call to glBufferData() in the StoreVertexData(..) method and glBindBuffer in the StroreVertexData to upload the information into buffer specifying the buffer ID

oliverpeed2001.blogspot.com

Source: https://medium.com/codex/3d-graphics-with-opengl-in-android-5e5d8a4f7d2b

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